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Recap:

Previous notes with more context:

Code

Variance and sample complexity

Let’s pick several endgame samples, run models multiple times on each. The models used here are strong enough to solve the individual puzzle (n_games = 1), so we use token cost, not success rate as an estimate for complexity.

We can also try make a guess about ‘what makes sample complex for the model’. First, as we saw, different samples have different valid sizes with different probabilities for top choice. It might be that the samples which have more valid choices and/or less extreme probability distributions would be more challenging for the model.

Here we can see running Sol-6.1 and deepseek flash on the same 6 samples multiple times.

Observations: